All Discussions. ACE 3 Slideshows help! Sep 3, 2017 @ 11:52pm Any chance of an updated tutorial on this. I can't get it working. Very new to this. R/arma: Everything about the ARMA game series by Bohemia Interactive on reddit! Game updates, videos, pictures, discussions, help, and more.
Arma 3 Version: 1.60 (stable) CBA Version: 2.4.1 (stable) ACE3 Version: 3.5.1 (stable / dev + commit hash) Mods: @CBAA3; @ace; Description: Maybe some may not class this as an issue, but simply put I have looked everywhere and have yet to find a tutorial on how to add custom objects into ACE3 for the dragging / carrying functionality.
All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. When appearing on the map in any missions, ace is downloaded from the steam, as well as everything else. In fact these files are there but the game does not see them for some reason #2.
The forms and on armadev about creating units with ace damage. Hope this helps you guys too.
ACE3 Advanced Medical Guide
ACE3 Advanced medical is more complicated than your vanilla Arma medical or even the basic ACE3 medical. Below is a guide/checklist to help you started.
Non-Medic
ALL non-medic players should carry at a minimum these medical supplies in their inventory
5 Quik Clot Bandages
10 Elastic Bandages
1 Tourniquet
2 Splints
1 500 ml Saline
2 Epinephrine
2 Atropine
2 Morphine
1 PAK (Personal Aid Kit)
Medic
Medics will use medical supplies carried on players first when treating but should carry the following.
15 Quik Clot Bandages
30 Elastic Bandages
3 Tourniquets
10 Splints
4 500 ml Saline
10 Epinephrine
10 Atropine
10 Morphine
1 PAK
What Each Does
Quik Clot- The first bandage applied has bonus to stop bleeding, but bad at repairing limb damage/fully stopping bleeding
Elastic Bandages- General purpose bandage decent at all wounds (wound re-opening turned off so other types irrelevant)
Tourniquet- Stops bleeding on limb but leaving on too long causes limb damage. Medications injected don't work on limb while on
Splint- Heals limb damage, has a chance to fall off if applied by non-medic
Saline- Increases blood pressure of a patient/replenishes lost blood
Epinephrine- Increases heart rate (DOES NOT REVIVE LIKE IN BASIC MEDICAL)
Atropine- Lowers heart rate
Morphine- Removes pain (MORE THAN ONE DOSE WITHIN 10 MINUTES CAN KILL A PATIENT)
PAK- Repairs all damage, can only be done by a medic
Medical Steps
Is the Patient Responsive?
Yes: Ask him if he has wounds/he is in pain and act accordingly
No: Go to step 2
Is the patient wounded? (yellow or red regions on medical menu)
Yes: Treat the wounds (apply tourniquet if severe on limb, first use quik clot, then elastic until region goes white, DON'T FORGET TO REMOVE TOURNIQUET)
No: Skip Step
Does the patient have a pulse?
Yes: Go to Step 4
No: If you are alone, provide CPR, if you have someone else, get them to provide CPR while you treat wounds
Did the patient lose a lot of blood?
Yes: Use IVs to restore volume of liquid (Medic only)
No: Skip this step
Is the Patient in pain?
Yes and stable pulse: Give ONE dose of morphine
Yes and unstable pulse: Stabilize heart rate before giving morphone
No: You're done
Is the Patient awake?
Yes: You're done
No: Stabilize his pulse/make sure he isn't in pain or missing blood
See Medic for application of PAK and splint.
CPR
CPR increases the amount of time a player has in the revive state, members assisting medics can extend the time a medic has to treat a patient in the event of severe injury. As soon as a player no longer has a pulse, the timer will start, and as soon as that reaches zero the player will die.
Blood Pressure
Blood pressure is affected by the amount of blood lost and medication affecting heart rate. If blood pressure is outside 20 of the default 120/80 treat.
Non Existent: 0/0Low: 100/60 and underNormal: 120/80High: 160/100 and over
Blood pressure can be increased by adding blood or epinephrine, decreased by lowering heart rate.
Heart Rate
Heart rate (pulse) is affected by the amount of blood lost and medications. If heart rate deviates more than 20 from the default 80, you should treat.
Low: 60 and belowNormal: 80High: 100 and above
Heart rate can be increased by adding blood or epinephrine, or lowered by adding atropine. Morphine temporarily lowers heart rate
Cardiac Arrest
Cardiac arrest occurs when
Heart rate is below 20
Heart rate is above 200
Systolic blood pressure is above 260
Diastolic blood pressure is below 40 and heart rate is above 190
Systolic Blood pressure is above 145 and heart rate is above 150
Cheat Sheet
Retrieved from 'https://alliancenavy.org/index.php?title=ARMA_3/ACE3_Advanced_Medical_Guide&oldid=1370'
Arma 3 Ace 3 Sniping Tutorial
1. Overview
1.1 Improved locking
The locking capabilities of the Titan and Javelin got improved, you can now lock on anything that has a thermal signature, including houses.
1.2 Fire mode switching
The Titan / Javelin now posses the ability to be used in top down attack or direct.
2. Usage
Arma 3 Ace 3 Tutorial Pc
2.1 Locking with the Titan / Javelin
For this feature you need to have a compatible launcher.
Fully zoom in with the launcher.
Switch to thermals N (Arma 3 default key bind Night vision).
While keeping your aim steadily on target press and hold Tab ↹ (ACE3 default key bind Lock Target [Hold]).
When the sound changes and a cross appears on the screen the target is locked and you’re able to fire.
2.2 Switching fire mode
For this feature you need to have a compatible launcher.
When aiming with your launcher press Ctrl + Tab ↹.
On the right side of the screen (for most launchers) you should see that TOPis now illumiated in green which means that your missile will be fired in top down mode.